Wednesday 25 January 2012

031 If you find yourslf in a strange place...

If you land on an unknown airbase, and want to find the tower frequency, after landing,
make an OFLY MARK (overfly), and cross check the long/lat against your airbase kneeboard.

ICP MARK (press MARK again until the top line on the DED displays *OFLY*.
TMS UP short.
Read the Lat and Long from the DED.



Wednesday 18 January 2012

030

http://www.quasar-49th.de/briefing_tool/index.php

Global ATO. Could be interesting.

029 "Out of Control ?"

This is an excellent little tool to help you see all your controllers.
Get it HERE. No install needed, just run the exe.

Sunday 15 January 2012

028 Lets get LINKING

Here's the most important graphic for IDM.
Accessed with
LIST
ENT
DOBBER RIGHT


To view flights, on HSD,
LMFD, OSB6 - CONT,
IFF OUT LONG.(mic switch left long).

Wednesday 11 January 2012

027 Not More X-wind landings !!



Not meant as a 'show off vid' (as i did'nt include the 'crash and burn' or go arounds!). Just a medly of 'successful' touchdowns for reference. Think the second one is best, achieved with
1. touch down at 136.knots.
2. NW down at 115 knots.

Seems there's better straight line control before nose wheel is down. But as you can see its 'possible' to land under pretty poor alignment situations, once you don't panic at the end, and be prepared to 'go around'


Tuesday 10 January 2012

026 “We cannot direct the wind, but we can adjust the sails.”

ICP CRUS, CRUS, CRUS


Note
This is the direction the wind is blowing to you 'FROM'
(if you were looking in that direction, it would blow in your face).

If your are close to a tower call 'TOWER WIND CHECK' (vac) or
T,4 keys.

025 My Pit

This is my set up i have had going for a few days now with BMS. I got the ICP working very nicely now in game. It's on a Mimo touchscreen and i use the software Helios to add the functionality etc. All the MFD'S work great and i have all the switches on the Warthog set to make Ramp Starts a lot easier cutting down using the mouse.



024 The CAT's out of the bag....

"With the STORES CONFIG switch in CAT I, it's very simple. G is limited to 9, and AOA is limited to 25'. But with the switch in CAT III, the behavior changes. At very low speeds (100 knots) AOA is limited to 7'. As airspeed increases, so does the maximum AOA until you get 15' at 420 knots. 9 g is available at AOA lower than 15'. So, if you go fast enough, you can pull 9 g in CAT III. In fact it's pretty easy to do. "

72nd_toad,
From post here

So,
CAT III with A/G stores or external tanks
CAT I with A/A stores or clean aircraft.

Not to be confused with the CAT ILS categories for runways, as described here



023 Where's KOTAR ?

ICP STPT
ICP 1 5 ENTER,
ICP 370 8600 (north coord)  ENTER
ICP 1302 0810 (east coord) ENTER
Look at your HSI BPN (bearing point needle) or HUD SP tadpole , turn to it.
Hud will display distance to ST 15.


Monday 9 January 2012

022 Post Your High Scores



You get unlimited weapons obviously, but limited countermeasures and fuel.

Mine is 89,625 :)

Sunday 8 January 2012

021 ILS Procedure Approach

I have annotated Red Dog's ILS approach plate for Yechon, you can get it below. Also included the airport chart.

Yechon ILS Procedure.PDF

Also lots of good stuff about the range here. 


Note that the co-ords are available there for all objects on the range, enabling you to set them as a waypoint, then practice ccrp or sensor bombing!!.







Friday 6 January 2012

020 Backup your controller config

Below is a list of files which you should back up, once you have got a stable and satisfactory setup.

All files in

......\BMS\User\Config

axismapping.dat  : Your controller mappings. Most likely to be reset by game
joystick.cal : keeps the joystick setting, AB, Idle etc.
dx9display.dsp : Keeps you screen res, and maybe some graphics settings.
phonebkn.ini : Keeps the list of your mp client/server connections.

Sometimes its a good idea, to just create an RAR (or ZIP) of the full BMS folder, and keep as a backup, if you can afford the space. (Current version zips to 900mb).








Wednesday 4 January 2012

019 How i would like to fly BMS...


Here's the way i would like to fly BMS with Zeus....
(I would expect this to change when we start using IVC).


  1. Mission is agreed at least 30mins in advance (to allow people to get their shit together). 
  2. Everyone knows the home plate details, tcn Ils, taxiways, frequencies. 
  3. Training missions or dogfight FonF don't have to have ramp start, but adequate time for fence checks if appropriate.
  4. Training missions focus on a single objective. e.g, refuelling, or cross wind ils, or ccip bombing, 
  5. Proper missions, either TE or Campaign, to be run from ramp, with adequate briefing discussion time, and time to setup targets frequencies, tactics etc. 
  6. Proper missions, require piilots to b faimliar with the Aircraft ,mission task and weapons they choose.
  7. Ordinance to be agreed, and only flight lead to change ordinance (to avoid synch issues). 
  8. Ordinance must be able to achieve the mission objectives. 
  9. everyone must have their stuff checked before the mission (set-up controls, and comms). The training take off te is good, cause you can test rudder and brakes. 
  10. Mission objectives are the priority  for proper missions. 
  11. Joining in game will not be permitted. (since its likely you won't have a clue as to what the mission or plan is.). 
  12. Anyone prepared to fly, should have enough time to complete it. Mission completion will be landing at home plate, or alternative if bingo fuel. 
  13. And for everything else, there's IL2......

Be interested in your view, and happy to discuss.




Sunday 1 January 2012

018 Use autopilot to follow waypoints.

First, change the waypoints to 'auto'.
1. ICP STPT,
2. DCS, right. (DED displays 'Auto' for waypoints)


Then configure the autopilot
3. Left switch to STRG SEL.
4. Right switch to PITCH HOLD